 Your alarm goes off at 7 AM to watch the newest Elden Ring cartoon on a Saturday morning, followed by a Super Nintendo commercial as a little bonus!
I've sketched, roughed, animated and colored multiple scenes in this animation, alongside drawing a couple of backgrounds and providing general art direction. |  Paper Zelda - A Crafted ParodyPaper Zelda is a project where we (64 Bits and I) mixed the events from The Legend of Zelda with the style of Paper Mario.
I was responsible for designing most of the characters, animating a few of them and helping out with the background style. |  Jetpack Race - Animated Music VideoAn animated music video created to visualize a song for Jonathan Young's album. Jetpack Race is about an average guy who loves jetpack racing, and one day he decides to leave his boring life behind to compete in a jetpack race.
I was responsible for designing the style, characters, banners, thumbnails and drawing a lot of animation keyframes. |  Helldivers 2 - Animated DemakeIt's 1996 and Helldivers 2 just came out in the arcades in 16-bits!!
For Democracy!
I animated a bunch of the Player 1 and Player 2 sprites. I also made some of the VFX and designed & animated the Commissar sprites. |
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 Squid Game for Game Boy (fully playable!)Yes, this is a real, playable Game Boy game - not just a trailer!
Play Squid Game: Game Boy Demake on real hardware, an emulator, or in your browser. It’s based entirely on Season 1 of the show, and just in time for Season 3!
I was responsible for designing a portion of the backgrounds and character sprite sheets, and contributed to the general art direction. |  Shovel Knight DimensionsShovel Knight has been a popular guest in indie games like Yooka-Laylee, Brawlhalla, Rivals of Aether and so on. That's when we (64 Bits and I) said "what would he look like in the games we love?" while having our sandwiches for lunch.
I was responsible for designing and animating the Undertale, Papers Please and Shantae scenes. I also created the background for the Hollow Knight and Castle Crashers scenes. |  Cult Of The BellIn this parody, Animal Crossing gets an interesting twist! Isabelle leads a mysterious group, where villagers work to pay off an endless debt to the spirit, Tom Nook. Inspired by MassiveMonster's Cult of the Lamb, villagers become devoted followers… with unique roles.
I've made some of the art assets and helped a bunch with art direction, concept design and storyboarding. |  UnitedGamer - Animated Intro"When there is a challenge, you can always win when you're together!"
UnitedGamer is a content creator on YouTube who needed help designing an intro for his channel, so 64 Bits collaborated with me to make it!
I was responsible for collaborating on the storyboard, designing the characters and providing most of the animation keyframes. |
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 Avatar: The Last Airbender DemakeIt's 1995 and Avatar The Last Airbender just came out on Super Nintendo! We all chipped in and discussed our favorite moments in the show and converted them to SNES graphics and gameplay that looks as authentic as possible!
I was responsible for creating the Cactus Juice scene & the Blue Spirit cutscene, alongside providing additional artwork across the video. |  Detective Pikachu NoirThis Max Payne inspired animated short tells a story about a cold-hearted Pikachu who has to solve numerous bloody murders, only to figure out that the murderer is much closer than he thought.
I was responsible for creating Pikachu's redesign, a bunch of assets and many of the backgrounds. I also animated most of the final scene. |  Palworld - Animated DemakeIt's 2006 and Palworld just came out on the Nintendo DS!
I was responsible for animating some of the Main Character sprites and Lovander's falling animation, while also illustrating/concepting the YouTube thumbnail and some scene ideas. |  Kirby And The Forgotten Land - Playable DemakeIt's 1993 and Kirby and the Forgotten Land just came out for NES!
This is a playable demake. Clicking the image will bring you to the game!
I was responsible for designing and animating every enemy, the cannons and the coins/rings. I also illustrated a huge chunk of the promotional artwork. |
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 Stray - Animated DemakeIt's 1992 and Stray just came out on the original Game Boy! We did our best to capture the style and spirit of the original Game Boy. The colors, limitations and sound.
I was responsible for animating both robots, animating the guardian and illustrating one of the cutscenes. |  God Of War - Animated DemakeIt's 1998 and you're playing God Of War (2018) on your PS1. Only 20 years too early.
I was responsible for creating the User Interface and the font used in the battle section of the video. |  Indiana Jones and the Great Circle DemakeWhat if we turned Indiana Jones and the Great Circle (2024) into a 1992 classic point-and-click adventure game?
I was responsible for making the Wine Pouring cutscene aside providing general art direction & support. |  Dark Souls 3 - Animated DemakeIt's 1990 and Dark Souls 3 just came out on the NES!!
There is a lot of inspiration from Castlevania, Ghost 'n Goblins and even a little Megaman 2!
I drew the map screen art and contributed to art direction. |
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